Kingdom Hearts 2.8 HD – Final Chapter Prologue
Publisher: Square-Enix (2012, 2017)
Year Acquired: 2018 (Thanks, AJ!)
God help me, I’m so happy that my posts will have shorter titles after this.
At long last, I have finished the Kingdom Hearts series. Well, I’ve finished all of the HD collections for PS3/PS4, and that’ll have to do unless I magically acquire the DS games. I’m prepared for the long-awaited Kingdom Hearts 3, and I do intend to buy and review it around the time of release. But until then, let’s talk Final Chapter Prologues.
As absurd as that mountain of words actually is, it’s a fair description of the package that Square-Enix has delivered. The once-exclusive 3DS game Dream Drop Distance addresses plot points from every one of the other six games it follows. Didn’t follow the mythology in place in the other Kingdom Hearts games? Well, KH3D (I’m going with this to save keystrokes) isn’t here to hold your hands. You’d better understand what the Mark of Mastery exam is. You’d better know the full cast, not just Sora and company. You’d better understand the fate of Terra and Aqua, who were left to wander the darkness at the end of Birth by Sleep.
Once again, I’ve lost the non-Kingdom Hearts crowd, and I’m sure to piss off the fans. No matter, let’s proceed.
KH3D opens with Sora and Riku preparing to take the Mark of Mastery exam, which they must pass for Yen Sid to allow them the power to fight Xehanort. They are then sent into a dream state, and are separated as they proceed through a new collection of Disney -worlds before fighting a digital copy of Ansem. Yes, that’s a sentence I wrote.
The point of the narrative is to show how Sora and Riku are learning to work together after Riku’s stint as a Tim Burton Superman Lives cosplayer. They’re supporting each other’s efforts in each world while working in two different realities, experiencing different moments of each Disney story. If you’re currently thinking that this narrative would have worked much better if they were in the same worlds, learning skills that build upon cooperation, then you would be smarter than Tetsuya Nomura.
However, the new wrinkle that KH3D brings to the table is built from the flesh of Lisa Frank Pokemon monsters called Dream Eaters. Dream Eaters are bred at will by the player from recipes and experimentation, and take the place of proper party members. They are raised using skill points on small trees, and can be boosted by playing with the monsters using the Dual Shock 4 touch pad to dangle toys, bat ballons, and play pinball. The inclusion of a Pokemon rip-off in KH3D, originally released on a Nintendo handheld, isn’t that surprising. The lure of a Pokemon-esque monster collector on the then-nascent 3DS hardware couldn’t have been avoidable to early adopters who were still waiting for a new Pokemon game in the early days of the console. I’m being cynical, and that’s okay; so was Square-Enix.
Otherwise, KH3D is another RPG-lite brawler utilizing a version of the gameplay mechanics introduced in Birth by Sleep. However, instead of the flexible and delightful skill crafting of BBS, KH3D requires players to breed a farm full of neon monsters so cute it’ll make you vomit a rainbow. Seriously, it’s hard not to crack a tiny smile when you make a patchwork tiger-thing roll over while trying to grind out bonus skill points by petting it with the touchpad while checking your twitter feed to see what John Scalzi is up to. Mind you, if you actually pay attention to what you’re doing with your thumb on the touch pad, you’ll probably feel a bit filthy because you’re basically jerking off a cartoon cat for experience points. And unlike the ability system of Birth by Sleep, you’ll rarely feel like the grind is worth the extra effort.
Mind you, it’s not the worst backbone for a Kingdom Hearts game, simply because it’s not Chain of Memories (yeah, I’m still beating that drum). It’s fair and solid enough to make for a decent game, but it’s nowhere near as rewarding. High level play requires hours upon hours of end-game grind and begging for the right loot drops in order to get The Good Stuff prior to tackling the usual crowd of super bosses that peppers the worlds once the final dungeon is unlocked. It’s not really worth it, however, as the final bosses can be faced after a simple, straight forward run through the game. Also, as a positive, the final bosses are actually a decent challenge despite the usual teleportation bollocks that defines the typical Kingdom Hearts boss.
Dream Drop Distance actually brings something else new to the table to give players a fresh edge against teleport spamming baddies with Flowmotion, or as I will eternally consider it, Tony Hawk mode. Flowmotion takes numerous forms depending on the world, but it ultimately opens up new combo options, movement tricks, and makes the game a little more fun to navigate. The new worlds of KH3D are far more open than that of it’s predecessors, giving room for Sora and Riku to grind and spin and fly freely at their leisure.
As far as new worlds are concerned…well…let’s keep this simple.
Cartoon Dark France – The Hunchback of Notre Dame – Meh
Dark Tron – Tron: Legacy – Alright
In-N-Outta Monstro – Pinnochio – Meh
Awesome Cartoon France – The Three Musketeers – Awesome
Musical Acid Trip – Fantasia – Truly Mesmerizing
Kingdom Hearts 2 Ending Again – Kingdom Hearts 2 – Man, we’re recycling these assets…
Yeah, this game looks shorter than the previous games, and I wouldn’t have a problem with you suspecting that. But remember, the maps are actually big enough to give the feeling that the game is dense enough that it doesn’t feel like a breeze. Pair this with the ongoing timer that forces players to swap between the two ongoing narratives, and you’ve got a game that actually fills out its run time naturally, despite the mechanic being extremely unnecessary. It would still have been a better game if Sora and Riku were working together.
KH3D makes up the bulk of the Final Chapter Prologue, detailing the last story before we finally get Kingdom Hearts 3. As for whether or not I can recommend it on its own…well…
No. I can’t.
Someone just threw their coffee cup on the floor and scared the hell out of their dog with their fan rage, and I’m sorry to your pup. This game baffled me when I first played it, having purchased it so I could have a full-on RPG experience on my 3DS in a rough first year. I would go on to trade it in for Shin Megami Tensei: Devil Survivor Overclocked, which had a plot that was accessible for anyone who could read rather than anyone who had read all of the necessary lectures and consulted with the professor about whether or not they were actually ready for Yen Sid’s exam. I could probably have handled the actual game part, but I wasn’t engaged. I knew Sora, but I didn’t know what I was trying to do in Traverse Town, much less Dark Cartoon France when I went to the second world. It’s impenetrable from the outset, confusing many of the people who I’ve spoken to about it. I get the point, but the execution is needlessly obtuse.
But most Kingdom Hearts fans weren’t buying this set for KH3D. They bought this set for the short taste of Kingdom Hearts 3, entitled…
Oh sweet Jesus.
Kingdom Hearts 0.2: Birth by Sleep – A Fragmentary Passage
Taking place after Birth by Sleep, and before Kingdom Hearts Kingdom Hearts…Title Absurd is essentially a demo for KH3 in the Unreal Engine, depicting BBS veteran Aqua’s attempt to find Terra and escape from the darkness. There’s little to say about this sample. The gameplay is the typical brawler-with-magic that everyone has come to expect, but it’s smooth as butter. The level design has reached a new level of verticality and diversity that, for the first time in the series, depicts growth in the game design. After playing this, I am looking forward to playing the new Kingdom Hearts more than I ever could have before. Also, the writing is a bit better (while still handling the themes and jargon expected from Kingdom Hearts), and Aqua’s voice actor actually felt invested in what was happening to her and her friends. I will say that some of the puzzle bits are a bit naff, but it’s not a deal breaker by any means.
Closing the set is Kingdom Hearts X: Back Cover, an hour long cut scene based on a mobile phone game. In this game, a bunch of masked weirdos are told a prophecy and die fulfilling said prophecy out of sheer ignorance. Unlike the previous cutscene movies from the other two HD collections, KHX:BC goes from bloated and occasionally enlightening to completely inconsequential. Add the fact that you don’t even get trophies for watching them (a fine bonus for watching three idiots eat ice cream for two hours in 358/2 Days), and I can honestly say that you can just leave that button unclicked on the home menu.
Kingdom Hearts 2.8 HD: Final Chapter Prologue is the Ground Zeroes of the Kingdom Hearts series. Long time fans bought this set to see what the next entry in the series feels like, and little else. However, unlike Konami’s greedy cash grab, Square-Enix delivers a full game along with their giant teaser. But that game isn’t inviting new players to the world of Kingdom Hearts. It puts up a colossal barrier with the words Fans Only inscribed in forty meter letters. Those same fans should have cause for concern regarding Kingdom Hearts 3.
The first two games in the Kingdom Hearts saga came out with little complication for new players. They can be enjoyed by anyone jumping in with little to no explanation. This isn’t the case for anyone now, because the series has established enough of an internal mythology that if the next pillar entry to the series calls on as many of these concepts, characters, and overall plot beats, anyone who picks up the game having only played the two numbered entries will be shut out from fully understanding what is going on.
Players killed Axel at the end of Kingdom Hearts 2. Seeing him alive, working with the heroes, and calling himself Lea will no doubt make no sense to anyone but those who have indulged in every other title in the series.
But I guess we will cross that bridge when we get to it.